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Confronting The Hexagon Lords

With his capabilities having been increased from absorbing the many universes and multiverses thus far, Prismus was able to teleport Hyperman directly to The Wall, the exterior of The Folded Cascade. As Hyperman approached the Folded Cascade with Prismus by his side, he kept in mind all the security measures in place that The Seventh informed him of. Hyperman knew that direct and forceful entry into the Folded Cascade would require careful precise maneuvers. However, it soon turned out that it would not be not be an issue, as Prismus was apparently still registered as an authorized user of the portal systems. Prismus therefore was able to connect itself to the digital systems of the portal network and open an interdimensional gateway for Hyperman. After entering through the portal, Hyperman was expelled from the other side into a massive megastructure city, which he knew to be the Hexagon Lords’ base of operations. The layout of the city was very geometrical and incredibly complex, with buildings and even entire city sections moving round like a clockwork system. As Hyperman navigated the bustling megaversal city, he encountered incredibly bizarre beings which were alien by even his perception. Suddenly, Hyperman bumped into the shoulder of a passerby. After nearly tripping, Hyperman was about to apologize when he came face to face with the being he bumped into. Based on what The Seventh had told him, Hyperman instantly recognized the being as the avatar of One, a member of the Hexagon Lords.

Hyperman entered into a battle stance and formed a construct of zero-point energy as a weapon, proclaiming that the Hexagon Lords would pay for what they had done to his father. One shrugged away his suspicious civilian disguise, and nonchalantly proclaimed that they already knew. In fact, One said, all the Hexagon Lords already knew Hyperman was coming. Hyperman looked around to see all of the supposed citizens of the city suddenly disappearing en masse. They were merely illusions, generated by the mental manipulation of Five. Suddenly, the entire city began to mechanically fold inwards upon itself. The city had in fact been decoy, being a manifestation of Three. Hyperman realized that this whole thing had been a trap set for him, from the very moment he was teleported into the Folded Cascade. He had no time to dwell on this however, as his current focus was on killing the Hexagon Lords. As Hyperman scaled across one of the shifting edges of the Three, he attempted to strike One with his energy construct. Rather than striking One however, the construct instantly dissipated as it came into contact with Six, who’s manifestation appeared before Hyperman. Four then appeared next, and no matter what attack Hyperman tried to use, Four instinctively counteracted it as he already knew every possible sequence of actions Hyperman would immediately take. Hyperman instead resorted to ranged attacks and teleported a further distance away as he just barely evaded multiple dimensions of Three colliding. He directed streams of energy at the Hexagon Lords, and was surprised to see that it had turned a deep red, the color of his father’s essence. The Hexagon Lords were surprised as well and thus caught off guard, which allowed for the attack to strike them. One, Four and Six’s forms were scattered, temporarily incapacitated. It was then that a raging maelstrom of fractal shards, the manifestation of Two, appeared and shredded zir way towards Hyperman. Hyperman was overwhelmed by the shards slicing at him from all directions, causing him to lash out in a burst of red energy that dissipated the shards. Just as he was about to resume his attacks, Hyperman suddenly found himself overcome with dizziness and a tired feeling. He then collapsed into a deep sleep, induced by Five. The Hexagon Lords proceeded to envelop themselves and Hyperman within the holographic geometrical pattern of a star tetrahedron, warping into the Hexagon Lords’ base of operations.

Answers

The next thing Hyperman knew when he awoke, he was in a room surrounded by the six entities who had incapacitated him. He found himself restrained in specialized bindings that not even he could escape. Hyperman struggled in the binds, even despite knowing it was useless, and demanded to know from the Hexagon Lords why they had tried to kill his parents and stop him from being born. The Hexagon Lords merely looked sound at themselves and back at Hyperman in great confusion. One spoke up, and said that Hyperman didn’t know the full truth. When Hyperman asked how he knew he could trust the Hexagon Lords, Four grabbed Prismus and took it in his hands. Prismus loudly houted in protest, but Four ignored it as he performed a few subtle movements and instantaneously defragmented Prismus’ memory databanks. Upon this occurring, Primus seemed to gasp out as it proclaimed that “The Seventh was lying”. When Hyperman asked what this meant, One said that he owed an explanation to Hyperman.

After freeing Hyperman, the Hexagon Lords told him that The Seventh was once a Hexagon Lord as well, a very long time ago during a period where the Hexagon Lords were only just starting to establish themselves. He was very bright, and even developed most of their early gear and technology. The Hexagon Lords went on to further recount that, after failing to save others because of his hesitation and overconfidence, The Seventh was changed, and he began following a darker path. He became more violent, aggressive and greedy, losing himself in a quest for power. The Hexagon Lords eventually banished him from the group and tried to stop him. In the ensuing battle's climax, he tried to merge himself with Prismus cube as a last resort, but became overloaded and the cube rejected him, as its memory and data became corrupted and it was flung away. This incident nearly killed The Seventh, severely weakening him as he was banished from the Folded Cascade.

When the Hexagon Lords concluded their explanation, Hyperman was absolutely dumbfounded. He had difficulty believing their account, but at the same time all the details appeared to line up even more than The Seventh’s version of events. After being given time to process the revelation, The Hexagon Lords began trying to formulate a plan to deal with The Seventh. There was a vast disagreement among them as to how to approach the situation. Six had somewhat of an "I-told-you-so" attitude towards it, once again suggesting to just resort to killing The Seventh outright. Three, however, wanted to try again to simply try to talk sense into The Seventh. Arguments erupted among then all, as they were conflicted. Hyperman then spoke up, breaking up the arguments. He told the Hexagon Lords that he would first confront his father himself, to assess how he would react (as well as to secretly see if the Hexagon Lords were indeed right, as he did not yet fully believe them). All the Hexagon Lords decided that this would be the best course of action. Before Hyperman departed however, One chose to gift him some of the Hexagon Lords’ older-generation gear. It was the suit which had adorned The Seventh himself during his time in the Hexagon Lords. One claimed that the suit would enhance Hyperman’s abilities, which he would need in case anything were to go awry. Hyperman thanked the Hexagon Lords, before departing with Prismus to confront his father.

The Confrontation

Before Hyperman actually went to meet The Seventh again, he wanted to be completely sure of what he was doing. And so he requested that Prismus would expel the planet they had met on from its systems. Prismus obliged, and upon it doing so, Hyperman travelled to the planet. He returned to the complex in which he had found the research records, and it was there that a wall had seemingly come alive and opened itself right before him. Hyperman realized that it was a door, which somehow read him as an “authorized” entrant and unlocked itself. He would soon find out why, as he navigated the darkened passageways of the abandoned lab. He saw before him rows of incubation tanks. Each one of them were labelled with a strange sequence of symbols, almost as if someone had smashed random characters on a keyboard. This sequence of symbols was largely the same on each of the tanks, except each tank had a unique designation serial code at the end of the sequence such as “1a” or “2c”. At the very end of the hall, there resided a larger and more sophisticated tank which was marked “45b”, but it was vacant. Hyperman peered into one of the tanks, but then jumped back in shock after seeing what was in it. In the tanks were beings that were very Similar to himself. The similarity was not on a physical or superficial level – these creatures couldn’t be more different in terms of appearance. Rather, they resonated with Hyperman on a more conceptual level. They were almost “him” in a sense, but not quite. They were almost like…siblings.

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