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THE POISON DAUGHTER

SHEILA MASTERSON

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BOOKS BY SHEILA MASTERSON

The Lost God Series

The Lost God #1

The Memory Curse #2

The Storm King #3

The Godless Kingdom #4

The Lost God Legacies

A Legacy of Stars

Fable Song Series (interconnected standalones)

Song of the Dark Wood #1

Standalones

The Poison Daughter

Coming Soon

Ballad of the Heartless (Fable Song #2)

Symphony of Nightmares (Fable Song #3)

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Copyright © 2025 by Sheila Masterson

All rights reserved.

No part of this book may be used or reproduced in any manner for the purpose of training artificial intelligence technologies or systems and The Poison Daughter is expressly reserved from the text and data mining exception. This book may not be reproduced in any form or by any electronic or mechanical means, including information storage and retrieval systems, without written permission from the author, except for the use of brief quotations in a book review.

The scanning, uploading, or distribution of this book without written permission from the author is a theft of the author’s intellectual property. Thank you for supporting the author’s rights.

This book is a work of fiction. Names, characters, places, and incidents are the product of the author’s imagination or are used fictitiously. Any resemblance to actual events, locales, or persons living or dead, is coincidental.

Ebook ASIN: B0F39KK6B5

Paperback ISBN: 978-1-960416-17-9

Hardcover ISBN: 978-1-960416-27-8

Cover: Charlotte Slegers

Case Cover: Alice Blake

Maps: Shepengul

Editing: Erin Larson-Burnett at EKB Books

Proofreading: Tabitha Chandler

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CONTENTS

A Note From the Author

1. Harlow

2. Harlow

3. Harlow

4. Harlow

5. Henry

6. Harlow

7. Henry

8. Harlow

9. Henry

10. Harlow

11. Henry

12. Harlow

13. Harlow

14. Henry

15. Harlow

16. Henry

17. Henry

18. Harlow

19. Harlow

20. Henry

21. Harlow

22. Harlow

23. Henry

24. Harlow

25. Henry

26. Harlow

27. Harlow

28. Harlow

29. Henry

30. Henry

31. Harlow

32. Henry

33. Harlow

34. Henry

35. Henry

36. Harlow

37. Harlow

38. Henry

39. Harlow

40. Harlow

41. Harlow

42. Harlow

43. Harlow

44. Henry

45. Harlow

46. Henry

47. Henry

48. Harlow

49. Harlow

50. Henry

51. Henry

52. Harlow

53. Harlow

54. Henry

55. Henry

56. Henry

57. Harlow

58. Henry

59. Harlow

60. Harlow

61. Harlow

62. Harlow

63. Henry

64. Harlow

65. Harlow

66. Harlow

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Acknowledgments

About the Author

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To all the versions of myself I’ve buried and mourned.

And to the one that survived.

I wrote this one for me.

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A NOTE FROM THE AUTHOR

Dear Reader,

THE POISON DAUGHTER deals with some difficult subjects including ableism, violence, murder, blood, references to sexual assault, poisoning, death, references to domestic violence, child abuse and neglect (historical), grief, depression, PTSD, brief suicide ideation (historical), primal play, voyeurism, and explicit consensual sex.

I’ve attempted to treat all sensitive topics with the utmost care, but this content might still be challenging for some readers. Please take care of yourself.

-Sheila

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1HARLOW

The Drained are at the city gates again. I can’t hear their claws scraping the metal bars or see their ghastly pale faces, but the distant bells ring loud enough to warn the citizens of Lunameade to take shelter.

It’s disconcerting that the Drained are out so soon after sunset. While the sun doesn’t hurt them, they usually prefer to wait until the deepest part of the night to come looking for blood.

I lean farther out the manor window, squinting into the night to spot any breaks in the blue holy fire that covers the top of the city walls, straining to listen to figure out which gate they’re storming.

They come to South Hold most often, so I’m used to hearing the havoc in my backyard along with the low-pitched ring of the bell at the South Gate. But tonight, they’re farther west—Southwest Hold, from the sound of the slightly higher-pitched vibration.

Lunameade was designed for siege. Everyone in the city lives and dies by the pattern of those bells. The solid, steady signal clang means the bloodthirsty are at the gates. It’s the first in a series of signals to indicate how serious the attack is. Two clangs in a row would indicate a breach, signaling that every civilian in that quadrant of the city should fall back to the first set of safety doors. Three would signal that the safety doors are breached and they must fall back to the second set of safety doors.

One loud clang and then the warning bells go silent. I wait.

The first survival skill we learn is how to run. The second is how to listen. These bell patterns are burned into the brains of everyone in Lunameade because knowing the slightest variance could be the difference between life and death.

The rapid, high-pitched tinkling of the safety bells sounds.

I blow out a breath of relief. The threat has been dealt with—for the third time this week. The city is safe, or at least safer. For now.

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