THE POISON DAUGHTER
SHEILA MASTERSON
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BOOKS BY SHEILA MASTERSON
The Lost God Series
The Lost God #1
The Memory Curse #2
The Storm King #3
The Godless Kingdom #4
The Lost God Legacies
A Legacy of Stars
Fable Song Series (interconnected standalones)
Song of the Dark Wood #1
Standalones
The Poison Daughter
Coming Soon
Ballad of the Heartless (Fable Song #2)
Symphony of Nightmares (Fable Song #3)
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Copyright © 2025 by Sheila Masterson
All rights reserved.
No part of this book may be used or reproduced in any manner for the purpose of training artificial intelligence technologies or systems and The Poison Daughter is expressly reserved from the text and data mining exception. This book may not be reproduced in any form or by any electronic or mechanical means, including information storage and retrieval systems, without written permission from the author, except for the use of brief quotations in a book review.
The scanning, uploading, or distribution of this book without written permission from the author is a theft of the author’s intellectual property. Thank you for supporting the author’s rights.
This book is a work of fiction. Names, characters, places, and incidents are the product of the author’s imagination or are used fictitiously. Any resemblance to actual events, locales, or persons living or dead, is coincidental.
Ebook ASIN: B0F39KK6B5
Paperback ISBN: 978-1-960416-17-9
Hardcover ISBN: 978-1-960416-27-8
Cover: Charlotte Slegers
Case Cover: Alice Blake
Maps: Shepengul
Editing: Erin Larson-Burnett at EKB Books
Proofreading: Tabitha Chandler
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CONTENTS
A Note From the Author
1. Harlow
2. Harlow
3. Harlow
4. Harlow
5. Henry
6. Harlow
7. Henry
8. Harlow
9. Henry
10. Harlow
11. Henry
12. Harlow
13. Harlow
14. Henry
15. Harlow
16. Henry
17. Henry
18. Harlow
19. Harlow
20. Henry
21. Harlow
22. Harlow
23. Henry
24. Harlow
25. Henry
26. Harlow
27. Harlow
28. Harlow
29. Henry
30. Henry
31. Harlow
32. Henry
33. Harlow
34. Henry
35. Henry
36. Harlow
37. Harlow
38. Henry
39. Harlow
40. Harlow
41. Harlow
42. Harlow
43. Harlow
44. Henry
45. Harlow
46. Henry
47. Henry
48. Harlow
49. Harlow
50. Henry
51. Henry
52. Harlow
53. Harlow
54. Henry
55. Henry
56. Henry
57. Harlow
58. Henry
59. Harlow
60. Harlow
61. Harlow
62. Harlow
63. Henry
64. Harlow
65. Harlow
66. Harlow
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Acknowledgments
About the Author
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To all the versions of myself I’ve buried and mourned.
And to the one that survived.
I wrote this one for me.
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A NOTE FROM THE AUTHOR
Dear Reader,
THE POISON DAUGHTER deals with some difficult subjects including ableism, violence, murder, blood, references to sexual assault, poisoning, death, references to domestic violence, child abuse and neglect (historical), grief, depression, PTSD, brief suicide ideation (historical), primal play, voyeurism, and explicit consensual sex.
I’ve attempted to treat all sensitive topics with the utmost care, but this content might still be challenging for some readers. Please take care of yourself.
-Sheila
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1HARLOW
The Drained are at the city gates again. I can’t hear their claws scraping the metal bars or see their ghastly pale faces, but the distant bells ring loud enough to warn the citizens of Lunameade to take shelter.
It’s disconcerting that the Drained are out so soon after sunset. While the sun doesn’t hurt them, they usually prefer to wait until the deepest part of the night to come looking for blood.
I lean farther out the manor window, squinting into the night to spot any breaks in the blue holy fire that covers the top of the city walls, straining to listen to figure out which gate they’re storming.
They come to South Hold most often, so I’m used to hearing the havoc in my backyard along with the low-pitched ring of the bell at the South Gate. But tonight, they’re farther west—Southwest Hold, from the sound of the slightly higher-pitched vibration.
Lunameade was designed for siege. Everyone in the city lives and dies by the pattern of those bells. The solid, steady signal clang means the bloodthirsty are at the gates. It’s the first in a series of signals to indicate how serious the attack is. Two clangs in a row would indicate a breach, signaling that every civilian in that quadrant of the city should fall back to the first set of safety doors. Three would signal that the safety doors are breached and they must fall back to the second set of safety doors.
One loud clang and then the warning bells go silent. I wait.
The first survival skill we learn is how to run. The second is how to listen. These bell patterns are burned into the brains of everyone in Lunameade because knowing the slightest variance could be the difference between life and death.
The rapid, high-pitched tinkling of the safety bells sounds.
I blow out a breath of relief. The threat has been dealt with—for the third time this week. The city is safe, or at least safer. For now.