To his right sat the Best of Us. His hands were folded, his chin resting on them, and he was thinking about something. His ancient milchemist mask looked like a raven's beak. Once upon a time, one of the Archmages of Theanoth had cursed a fellow hunter of the Chill to never die. What drove him to such a strange curse, no one knows. But that hunter had somehow found a way to twist the spell, and now it worked differently, becoming a title among the exorcists. The Best-of-us really can't just die from the paws and claws of monsters. However, if he is in a group with other hunters, he may well die. And then will be chosen by lot again, among the survivors. Or as in the case of the current hunter – the last surviving member of the group will be recognized as The Best-of-us.
"Gorevetr! Is that you?" asked one of the hunters with a sword.
"I am," nodded one of the hunters with an axe.
"Don't die," grinned the killer of the creatures of the canopy.
"Don't fall off your hooves like your horse. By the way, where is she now?" Gorevetr answered him with a reciprocal grin.
"Feeding fish," the swordsman said, grinning.
"Fish? You can tell me later where you found fish in the depths of the continent," the axe-wielder shook his head approvingly.
I knew very well where one could lose a horse that way. Here, near the Castle, there's an old quarry filled with land fish. The locals often ask to rescue some livestock or get something out of it. Or who. There's piles of gold down there. Fools' gold. People go down to get rich, but all they find is a pack of land fish and hungry fish. They can be very hard to kill, especially in winter. These strange creatures survive even after a few blows to the head. Rumor has it that even the brain-deprived body of one of these amphibians continued to hunt for several more months.
Finally, Count Feanoth appeared. The honor guards froze to the right and left of the entrance, the hound dogs ran past and sprinted out of the hall. The Keeper of the Castle stood across from us, directly beneath a large hunting trophy in the form of a stag's head. It was the Horned Stag that was the symbol of Castle Feanoth. For this reason, two white and blue banners with the image of this noble animal were hanging to the right and left of the effigy. The castle Feanoth, the namesake of the clan, was an ancient barrier separating the lands of Fortress Ruch, which left behind its traditionally white color, as well as the lake fjords of the Northmen and the dwarves who lived in the Blue Mountains.
Myrtel Feanoth, to be precise, a hereditary nobleman and owner of these lands, looked around at everyone gathered. Apparently this meeting was unofficial or private, because the herald did not announce his appearance to all assembled. Stopping at "The Best-of-us" with a heavy gaze, of all those present at the massive table, the Count nevertheless addressed everyone, "Hunters, murderers of the fell! Of the plague that is spreading through our lands. I need your help in clearing the Rube Tract." He once again looked at everyone sitting in the hall with his penetrating eyes, but no one uttered a word.
And so the Count continued, "I wish to send my youngest daughter to Kostegrad and marry the son of the Keeper of those lands. To make the journey safe, I have asked the Order to provide fourteen brave men to clear the way of the most dangerous cold and infected creatures of the canopy."
"How much are you paying?" addressed the hunter who sat to the right of The Best-of-us. Everyone in the hall looked in his direction.
"I've already paid the Order. Didn't you receive your salary?" The Count studied the man who dared to ask the question with genuine interest. There was a royal condescension in his tone. The question itself was provocative. According to the laws of the Empire and the Order's statutes, hunters are forbidden to take more than one coin per task on pain of death.
"According to the king's decree," the mercenary tossed the gold coin carelessly onto the table, "we are entitled to this as payment for our work. Yes, it is! But it's not enough to even take a piss in your town. If that's all, you can slaughter me in the square for refusing to serve the Order and canceling my contract."
One of the hunters, tall and broad-shouldered, stood up and pounded his fist on the table. "The employer must provide his hunters with good, or even the best weapons he has. That is the law!" roared the huge man, who looked more like a bear.
The Count turned his head and leaned to the side.
"You will have a full hunter's kit. You'll get everything you need near the stalls, as well as a horse," the descendant of the Feanoth family commented disapprovingly on the assassins' performance.
"That's another matter!" The big man rejoiced and sat down at the oak chair. It rattled under such a large man. I realized why the giant had stood up. He would not let the earl say anything, such as rebuking the other hunter for insulting the dignity of his house. I don't think the Count would do that, though. Except that he doesn't blow dust off us.
The lord of the borderlands raised his face and addressed the crowd. His tone was now completely impassive, "We have held a tournament and summoned knights to fight evil. They will march ahead of you straight down the path and crush everything they see on and along the road. Your task is to go near the path and destroy all the lairs and everything that will be farther away, but represents a serious danger when moving along this path. You need to make sure the knights don't miss anything."
There was a creak in response, one of the exorcists of the chill took out a knife and scraped it across the beautiful oak table, leaving deep nicks. Then he raised his weapon and looked at its sharpness.
"You don't need to tell us how to do our job. It will be done…better. As best as it can be, after this shitty oser...." he spat out.
"If that is all, then I dare not detain you any longer." The Count's response was a mass shifting of chairs and a clamor of black robes.
Chapter 7: "The Descendant Witch"
The whisperers-in-the-night, are a strange group of people, among them are assassins and hunters, witches and enchanters. More like castes, the ruling system can't tolerate one thing: a mute-born. This girl is born every time the previous one dies. To the whisperers-in-the-night, she is an outcast that must be banished, but to the Crown of Grave Mohawk, she is a valuable advisor. Because of this, when the mute-from-birth reappears among them, she is whisked away at the age of sixteen to the Emperor's court when she finishes her training.
Back in the era of Terressia's exploration, the mute-born ordered a settlement of sisters to be established in the Dark Forest. All because of what dwelt in those forests. Kostegrad's expedition threatened to simply end up in these parts if no one could confine the monsters of the eerie thicket that stretched as far north as the mountains and swamps to the south. It was only the help of the whisperers-in-the-night that remedied this situation. The Laughing Sisters had mysteriously subdued the wild beasts that had attacked the tiny outpost of Kostegrad, a piece of land that people had clung to with their teeth.
And now we were walking with my companion of the forest huntresses through the remnants of a once great oak forest. The last green spot on the maps, north after the endless swamps. Wild stunted trees sprouting in all directions had been replaced by noble giants with spreading crowns, and gullies with broad roots. I knew from the Castle Keeper's memories that Darkwood had lost much of its lands to the north and east. It had disappeared beyond Kostegrad and near the rebel lord's fortress, losing nine-tenths of its forests. And only in this place, where the Laughing Sisters live, did the oak tree mysteriously still stand and successfully resist the infestation.