Литмир - Электронная Библиотека
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Листинг 21.1. Переменные и методы.

Const intBaseX As Integer = 10

Const intBaseY As Integer = 120

Dim Rand As New Random

'***

Dim playerName As String

Dim playerScore As Double

Dim playerTime As Integer

Dim DDScore As New DPaint

Dim DDTime As New DPaint

'***

Dim intFlag As Integer = -1

Dim flagMadeNew = 0

Dim posMoveTo As Integer

Dim MPBoxes(80) As MotionPic

Dim ThreeBI(2) As Integer

Dim ThreeBP(2) As Integer

Dim prePic(2) As PictureBox

Private Sub InitBoard(ByVal plName As String, _

ByVal plScore As Double, ByVal plTime As Integer)

playerName = plName

playerScore = plScore

playerTime = plTime

If flagMadeNew = 0 Then

Dim i As Integer

Dim intX = intBaseX + 2

Dim intY = intBaseY + 2

For i = 0 To 80

Dim MP As New MotionPic(New Size(36, 36), _

New Point(intX, intY))

MP.SizeMode = PictureBoxSizeMode.StretchImage

intX += 45

If (i + 1) Mod 9 = 0 Then

intY += 45

intX = intBaseX + 2

End If

AddHandler MP.Click, AddressOf Ball_Click

MPBoxes(i) = MP

Next

Me.Controls.AddRange(MPBoxes)

DDScore.width = lblScore.Height / 2 – 6

DDScore.thick = DDScore.width / 4

DDScore.position = New Point(lblScore.Width – _

(DDScore.width + 2) * 9, lblScore.Height / 2)

DDTime.width = lblTime.Height / 2 – 6

DDTime.thick = DDTime.width / 4

DDTime.position = New Point(lblTime.Width – _

(DDTime.width + 2) * 9, lblTime.Height / 2)

AddHandler lblScore.Paint, AddressOf LabelScore_Paint

lblScore.Refresh()

AddHandler lblTime.Paint, AddressOf LabelTime_Paint

lblTime.Refresh()

For i = 0 To 2

prePic(i) = New PictureBox

prePic(i).SizeMode = PictureBoxSizeMode.StretchImage

prePic(i).Size = New Size(16, 16)

prePic(i).Visible = False

Me.Controls.Add(prePic(i))

AddHandler prePic(i).Click, AddressOf PrePic_Click

prePic(i).BringToFront()

Next

Else

ResetBoard()

End If

lblNameShow.Text = playerName

If playerName.Length > 8 Then

lblNameShow.Text += " "

tmr1.Enabled = True

End If

tmr2.Enabled = True

DDScore.number = plScore

lblScore.Refresh()

DDTime.number = plTime

lblTime.Refresh()

PreShow()

End Sub

Private Sub FindSol(ByVal i As Integer)

If MPBoxes(i).Tag <> "" Or MPBoxes(i).Tag = "Here" Then

Return

Else

MPBoxes(i).Tag = "Here"

End If

Select Case TestABox(i)

Case 1

FindSol(1)

FindSol(9)

Case 2

FindSol(7)

FindSol(17)

Case 3

FindSol(71)

FindSol(79)

Case 4

FindSol(63)

FindSol(73)

Case 5

FindSol(i + 1)

FindSol(i + 9)

FindSol(i – 1)

Case 6

FindSol(i – 9)

FindSol(i – 1)

FindSol(i + 9)

Case 7

FindSol(i – 1)

FindSol(i – 9)

FindSol(i + 1)

Case 8

FindSol(i – 9)

FindSol(i + 1)

FindSol(i + 9)

Case Else

FindSol(i – 9)

FindSol(i + 9)

FindSol(i + 1)

FindSol(i – 1)

End Select

End Sub

Private Sub ResetAllTag()

For Each Pic As MotionPic In MPBoxes

If Pic.Tag = "Here" Then

Pic.Tag = ""

End If

Next

End Sub

Private Function TestABox(ByVal val As Integer)

Select Case val

Case 0 : Return 1

Case 8 : Return 2

Case 80 : Return 3

Case 72 : Return 4

Case 1 To 7 : Return 5

Case 73 To 79 : Return 7

Case 17, 26, 35, 44, 53, 62, 71 : Return 6

Case 9, 18, 27, 36, 45, 54, 63 : Return 8

Case Else : Return 0

End Select

End Function

'Serious trouble happened – think more

Private Function GiveThreeBalls() As Boolean

If ThreeBI(1) = -1 Then 'Review for Game over

Return False

Else

For i As Integer = 0 To 2

If ThreeBI(i) = -1 Then

Exit For

Else

If MPBoxes(ThreeBP(i)).MPState = BallState. _

NO_BALL And ThreeBP(i) <> posMoveTo Then

MPBoxes(ThreeBP(i)).Init(ThreeBI(i))

CalWin(ThreeBP(i))

End If

End If

Next

End If

RandomThreeBalls()

PreShow()

Return True

End Function

Private Function IsFullBoard() As Boolean

Dim i As Integer

For Each Pic As PictureBox In MPBoxes

If MPBoxes(i).MPState <> BallState.NO_BALL Then

i += 1

End If

Next

If i = 81 Then

Return True

Else

Return False

End If

End Function

Private Sub RandomThreeBalls()

Dim ArrL As New ArrayList

Dim i As Integer

Dim pos As Integer

Dim ind As Integer

For i = 0 To 80

If MPBoxes(i).MPState = BallState.NO_BALL Or _

MPBoxes(i).MPState = BallState.DESTROYING_BALL Then

ArrL.Add(i)

End If

Next

For i = 0 To IIf(ArrL.Count > 2, 2, ArrL.Count – 1)

pos = Rand.Next(0, ArrL.Count)

pos = CInt(ArrL(pos))

ArrL.Remove(pos)

ThreeBP(i) = pos

ind = Rand.Next(0, 12)

ind = (ind \ 2) * 2

ThreeBI(i) = ind

Next

For j As Integer = i To 2

ThreeBI(j) = -1

ThreeBP(j) = -1

Next

End Sub

'#Region "Check for Calculate Score"

Private Function CheckHor(ByVal pos As Integer) As Integer

Dim type As Integer = MPBoxes(pos).MPIndex

Dim i As Integer = (pos \ 9) * 9

Dim count As Integer

Dim startpos As Integer = i

Dim endpos As Integer = i

While i < (pos \ 9) * 9 + 9

If MPBoxes(i).MPIndex = type Then

endpos += 1

count = endpos – startpos

Else

If count > 4 Then

While MPBoxes(pos).MPState = _

BallState.ZOOMING_BALL

Application.DoEvents()

End While

For j As Integer = 0 To count – 1

MPBoxes(startpos + j).Destroy()

Next

Return count

End If

If i >= (pos \ 9) * 9 + 5 Then

Return count

End If

startpos = i + 1

endpos = i + 1

End If

i += 1

End While

If count > 4 Then

While MPBoxes(pos).MPState = BallState.ZOOMING_BALL

Application.DoEvents()

End While

For j As Integer = 0 To count – 1

MPBoxes(startpos + j).Destroy()

Next

Return count

End If

End Function

Private Function CheckVer(ByVal pos As Integer) As Integer

Dim type As Integer = MPBoxes(pos).MPIndex

Dim i As Integer = pos Mod 9

Dim count As Integer

Dim startpos As Integer = i

Dim endpos As Integer = i

While i < (pos Mod 9) + 73

If MPBoxes(i).MPIndex = type Then

endpos += 9

count = (endpos – startpos) / 9

Else

If count > 4 Then

While MPBoxes(pos).MPState = _

BallState.ZOOMING_BALL

Application.DoEvents()

End While

For j As Integer = 0 To count – 1

MPBoxes(startpos + j * 9).Destroy()

Next

Return count

End If

If i >= (pos Mod 9) + 36 Then

Return count

End If

startpos = i + 9

endpos = i + 9

End If

i += 9

End While

If count > 4 Then

While MPBoxes(pos).MPState = BallState.ZOOMING_BALL

Application.DoEvents()

End While

For j As Integer = 0 To count – 1

MPBoxes(startpos + j * 9).Destroy()

Next

Return count

End If

End Function

Private Function CheckLR(ByVal pos As Integer) As Integer

If pos = 5 Or pos = 6 Or pos = 7 Or pos = 8 Or pos = 15 _

Or pos = 16 Or pos = 17 _

Or pos = 25 Or pos = 26 Or pos = 35 Or pos = 45 _

Or pos = 54 Or pos = 55 _

Or pos = 63 Or pos = 64 Or pos = 65 Or pos = 72 _

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