Литмир - Электронная Библиотека
Graphics Gems III (IBM Version)
Добавить похожую книгу
You Won't Believe It's Salt-Free
Автор: Webb Robyn (EN)
Похожа
Непохожа
Laberinto de fortuna
Автор: Mena Juan de (EN)
Похожа
Непохожа
How To Get A Good Degree
Автор: Race Phil (EN)
Похожа
Непохожа
Graphics Gems III (IBM Version)
Author:Kirk David (EN)
Language of a book: Английский
Language of an original book: Английский
Publisher: Gardners Books

    This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III.Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor.Key Features* Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III* Features all new graphics gems* Explains techniques for making computer graphics implementations more efficient* Emphasizes physically based modeling, rendering, radiosity, and ray tracing* Presents techniques for making computer graphics implementations more efficient

    Поделиться:
    ]]>Facebook :0]]>  ]]>Twitter :0]]>  ]]>В контакте :0]]>  ]]>Livejournal :0]]>  ]]>Мой мир :0]]>  ]]>Gmail :0]]>  Email :0  ]]>Скачать :0]]>  
    Мой статус книги:
    Чтобы оставить свою оценку и комментарий вам нужно зайти на сайт или зарегистрироваться

    {"b":"303034","o":30}