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Watts Peter

Страница автора на языке: Английский
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Пол: мужской
Дата рождения: 25 January 1958
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Peter Watts (born January 25, 1958[1]) is a Canadian science fiction author. He specializes in hard science fiction. He earned a Ph.D from the University of British Columbia in Vancouver,[3] British Columbia in 1991, from the Department of Zoology and Resource Ecology. He went on to hold several academic research and teaching positions, and worked as a marine-mammal biologist. He began publishing fiction around the time he finished graduate school.



His first novel Starfish (1999) reintroduced Lenie Clarke from his short story, "A Niche" (1990); Clarke is a deep-ocean power station worker physically altered for underwater living and the main character in the sequels: Maelstrom (2001), βehemoth: β-Max (2004) and βehemoth: Seppuku (2005). The last two volumes constitute one novel, but were published separately for commercial reasons.[4] Starfish, Maelstrom, and βehemoth make up a trilogy usually referred to as "Rifters" after the modified humans designed to work in deep-ocean environments.



His novel Blindsight, released in October 2006, was nominated for a Hugo Award. The novel has been described by Charles Stross as follows: "Imagine a neurobiology-obsessed version of Greg Egan writing a first contact with aliens story from the point of view of a zombie posthuman crewman aboard a starship captained by a vampire, with not dying as the boobie prize."[5] Echopraxia (2014) is a "sidequel" about events happening on Earth and elsewhere concurrent with the events in Blindsight.[6]



Watts has made some of his novels and short fiction available on his website under a Creative Commons license. He believes that doing so has "actually saved [his] career outright, by rescuing Blindsight from the oblivion to which it would have otherwise been doomed.[7] The week after [he] started giving Blindsight away, sales tripled."[8]



In addition to writing novels and short stories, Watts has also worked in other media. He was peripherally involved in the early stages of the animated science fiction film and television project Strange Frame.[9] He also worked briefly with Relic Entertainment on one of the early drafts of the story that would eventually, years later, become Homeworld 2. However, the draft Watts worked on bears no resemblance to the one used for the released game.[8] More recently, he has been recruited[10] by Crytek as a writer and art consultant on Crysis 2. Technological elements from Blindsight have been referenced in the fictional Crysis 2 "Nanosuit Brochure";[11] the creative director of BioShock 2 has cited Watts's work as an influence on that game.

Название книгиНазвание книгиОценкаОценкаКол-во оценокCтатусДата добавленияAdd time stampЖанрСтр./Год/ЯзыкСтраницСерияГодЯзыкДобавил
Crysis0 (0) 0027.03.2010,
03:21
1269660061Иностранная литература0/-/EN0EN
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